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On 23-4-2012 17:53, Philippe Gibone wrote:
> Hi Thomas,
>
> Very good news.
Sorry for answering late. I was involved with other matters.
>
>> (1) Not sure what Translation Z does. Now it shears the dome, allowing an
>> inside view. Is that correct?
> It is a scaling along the z-axis (in OpenGL and Moray, which happens to be
> the y-axis in POV-Ray) this scaling is done before the struts and spheres
> are created (it has no particular effect on the "faces").
> I enclosed an image of a Dome with no scaling (on the left), with pov-ray
> z-scaling (in the middle) and with the Dome z-scaling (on the right)
OK. Understood.
>
>> (2) Materials: How are they invoked?
> I choose materials rather than textures because when you want to use a
> texture, you just have to write :
> #declare Mat1 = {texture {myFavoriteTexture}}
> And you have turn your favorite texture into a material.
I understand that; however, one has to invoke an .inc file I suppose, or
should the material just be sitting in the Domenator directory?
>
>> (3) Mesh2{} would be great eventually, including the csg objects.
> If you're not the only one to be interested in I will (if you're the only
> one, it will take a little bit more of time ;-)).
Fair enough.
Thomas
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